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Go down in the dungeon. Kill everything you meet. Backstab your friends and
steal their stuff. Grab the treasure and run. Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none
of that stupid roleplaying stuff. You and your friends compete to kill monsters
and grab magic items. And what magic items! Don the Horny Helmet and the Boots
of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody
Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime,
and work your way up to the Plutonium Dragon . . .
And it's illustrated (now in full color!) by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to
hysteria. And, while they're laughing, you can steal their stuff.
MUNCHKIN 3 CLERICAL ERRORS
Another 112 cards for the best-selling game of killing monsters and taking their
stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila
Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with
amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them
who's the mightiest, munchkinest dungeon delver of them all.
MUNCHKIN 5 DE-RANGED
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!
De-Ranged has everything you love about Munchkin, including:
A new Class! Rangers can tame monsters and ride them!
Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns.
And imported monsters! That's right - this set includes unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them
and take their stuff. Your choice.
Now with full-color art!
Munchkin 5 - De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
MUNCHKIN 7 CHEAT WITH BOTH HANDS
Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.
There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a
Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!
There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .
Munchkin till you drop - just add players! This is a supplement, not a stand-alone game.
It is meant to be combined with two or more Munchkin games, with or without other supplements.
Axe Cop is a cop. With an axe. And he knows how to use it.
Axe Cop is the hit webcomic written by Malachai Nicolle (age 5) and drawn
by his brother Ethan (age 29). With his friends Dinosaur Soldier and Sockarang,
Axe Cop fights crime! He hunts down the bad guys (like Giant Robot Zombie,
Vampire Man Baby Kid, and Dr. Stinky Head) and CHOPS THEIR HEADS OFF. Just don't
get blood on you, or you might turn into something totally different, like Bat
Warthog Man or Avocado Soldier.
There's only one game that can match the anything-goes action of Axe Cop -
and it's Munchkin. So clearly we had to bring you . . . Munchkin Axe Cop. Using
original art from the series (and a few brand-new pieces by Ethan Nicolle), this
game drops you into the world of Axe Cop.
You know what to do. Chop the bad guys' heads off and TAKE THEIR STUFF!
Sail the seven seas. Plunder the treasure. Make your buddy walk the plank.
Munchkin Booty brings the greatest gold-grabbers in history - pirates! - to
the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster,
drink your Demon Rum to fight off the Viking Kittens, and defend yourself with
the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch
out for Sharks!
Rake in the loot as a Pirate, Naval Officer, or Merchant. Taunt your foes
with your horrible Accent - British, Spanish, Dutch, or French. Equip your
Half-Galleon with a Crow's Nest and Figurehead. But above all . . . level up!
Munchkin Booty is a stand-alone card game designed by Steve Jackson and
illustrated by John Kovalic. It is completely compatible with the original
MUNCHKIN BOOTY 2 JUMP THE SHARK
Jump the Shark . . . or you're fish food!
Return to the high seas for more Munchkin Booty action. Fight the
Hammerhead Shark - and the Phillips-Head Shark, too. And greatest of all is the
terrible Moby Duck!
So kill them and take their stuff.
On the munchkin side, there are lots of new Ships, and a new Class: the
Explorer! He gets a Treasure when he helps in combat, and he can pull cards back
into his hand!
This set features four monsters with a new weakness: Current or former
members of the real-life Armed Forces get a bonus against them!
MUNCHKIN BOOTY FISH AND SHIPS
Avast ye! Fish & Ships be full of Sharks (and other denizens of th' deep)
and Ships for yer Munchkin Booty game!
We gots here Fish rangin' from yer pathetic Fish in a Barrel to yer
munchkin-mangling Tiger Shark. We gots six new Ships, and all of them be good
and most of them be really dumb. We thinks that Jet Ski be the dumbest, but
there be room fer argument here. And ye can give any ship a Glass Bottom, ta see
what's comin' at ye, or Clockwork Wings ta rise above it all.
This be a supplement, not a stand-alone game. Fish & Ships be neither
collectible nor randomized; every pack be the same as every other. Arrrr.
Munchkins have hacked their way through dungeons, kung fu temples, starships,
haunted houses, and super-foes. Now they face their greatest challenge -
Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level
Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and
the horror gaming that surrounds it. Brought to you by Steve Jackson and John
Kovalic, this set features four Classes - including the Cultist - and a lot of
classic monsters from outside reality. And they all have Stuff you can take from
their twitching bodies.
You can play Munchkin Cthulhu by itself, or combine it with any number of
other Munchkin games for mind-bending silliness.
MUNCHKIN CTHULHU 3 THE UNSPEAKABLE VAULT
Kick open the Unspeakable Vault!
For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic "The Unspeakable Vault (of Doom)!" Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 - The
This 56-card expansion brings Great Cthulhoo, Dagoon, Nyarly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo. What
darkness lurks in the Vault?
More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves!
More Monsters! Face Goomi's versions of the Mythos gods and creatures . . . Ygo, 'Zathoth, Nightgaunts, Ghouls, Deepones, and many more!
More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener? Sure, why not? After all, this is Munchkin!
The Unspeakable Vault - more "yum yum" for your Munchkin Cthulhu game.
MUNCHKIN 4 GRAZED CAVERNS
The hunt for forbidden knowledge goes underground! Explore the Midden of
the Mi-Go! Dig yourself out of the Dunwich Ditch! Brave the blue light of
K'n-Yan! Maybe all at once . . .
Munchkin Cthulhu has already driven you mad, and now it's even madder! The
16 Portals and 20 Dungeons in Crazed Caverns open up whole new dimensions to
explore . . . and we all know what a great idea that can be, right? What could
This is an expansion for Munchkin Cthulhu. It is not a stand-alone game.
MUNCHKIN GO UP A LEVEL
Munchkin came out in 2001. Since then, we've published eight more core games and
over a dozen expansion sets. We've learned a lot in the last nine years, and new
printings of Munchkin and its sequels will change some cards for clarity or
But we don't expect our fans to buy their Munchkin collection all over
again. Instead, we created Munchkin: Go Up a Level. This box contains 132
updated cards. They span every Munchkin set except Munchkin 6 - Demented
Dungeons, Munchkin Dice, and the Fairy Dust and Waiting for Santa boosters . . .
none of which needs any updating.
THE GOOD THE BAD AND THE MUNCHKIN
Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.
The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild
West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much
treasure. Those plains may seem wide open, but there's lots of monsters to kill,
and lots of stuff to take.
Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount.
Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The
Annual Bath for an extra level. Or just pal around with your sidekick the
Greenhorn, until you sacrifice him to distract a monster.
The Good, the Bad, and the Munchkin is a stand-alone Munchkin game. Steve
Jackson and John Kovalic have teamed up again to put puns to paper like no one
else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper
into somebody else's combat, and make him Rootin' Tootin' for +10 . . .
THE GOOD THE BAD AND THE MUNCHKIN 2 BEATING A DEAD HORSE
A Horse Is A Horse...
A corpse, of course! The rowdiest crowd of munchkins ever to wreck a saloon
is back for more in The Good, the Bad, and the Munchkin 2 - Beating a Dead
Horse! Fight new varmints like the Cattywampus or the Eyes of Texas! Ride new
steeds like Ol' Plug and the One-Trick Pony! And if all else fails, call in the
new Class . . . the Cavalry!
This is an expansion for The Good, the Bad, and the Munchkin. It is not a
MUNCHKIN MONSTER ENHANCERS
Are you tired of beating up on wimpy monsters? Of course not: you're a munchkin!
Are you tired of watching your opponents beat up on wimpy monsters? Of
course you are: you're a munchkin!
Munchkin Monster Enhancers gives you 15 cards to make the monsters tougher
and send the other players crying for their mommies. With 13 favorites from More
Good Cards, now in full color, plus two brand new cards, Hollywood and Ultimate,
this set is a monster's dream and a player's nightmare. Until it comes time to
loot the bodies of those enhanced monsters . . . extra treasure is good!
And, unlike certain other performance enhancers, this set is fully legal in
This is an expansion for Munchkin, not a stand-alone set. Munchkin Monster
Enhancers is not collectible or randomized; every pack is the same as every
MUNCHKIN PENNY ARCADE
Our newest Munchkin license is Munchkin Penny Arcade, based on Jerry Holkins'
and Mike Krahulik's webcomic, Penny Arcade. Now the fun and the blowtorch come
to the game table! With Mike Krahulik's "Gabe and Tycho" images, and card text
by Steve Jackson, Munchkin Penny Arcade will make your Munchkin game just a
little more surreal.
MUNCHKIN REINDEER GAMES
Those scary Reindeer are back! And they've brought new Santa monsters like Teeny
Tiny Tim, Recalled Toys, and (eek!) Mrs. Claus. You know what you have to do.
Kill them and take their stuff! Armor yourself in Tinsel, and grab the Snow
Shoes and the Reindeer Hat. Celebrate Christmas the Munchkin way - with Reindeer
This is a 15 card expansion for Munchkin, not a stand-alone set. Reindeer
Games is not collectible or randomized; every pack is the same as every
MUNCHKIN SANTA'S REVENGE
The Munchkin was sleeping all snug in his bed, when Santa came back
with a BOOT TO THE HEAD!
Santa's Revenge is a holiday-themed supplement for any Munchkin game. It
goes especially well with Waiting for Santa, but you don't need WFS to enjoy
Santa's Revenge. It adds Santa monsters like Harold Angel (as in, HARK!) and the
Anti-Clause. And it gives you new things to hit those monsters with, from
Snowballs to the North Pole. And the new Armor is Christmas Wrapping. John
Kovalic had fun drawing this one. (Actually, he had fun with them all. You can
tell by looking. You'll have fun too.)
This is an expansion for Munchkin, not a stand-alone set. Santa's Revenge
is not collectible or randomized; every pack is the same as every other.
The Munchkins are back - and they're in space! Now they're Mutants, Cyborgs, and
Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting
Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game
using the best-selling Munchkin rules (with a few twists like Sidekicks). Yes,
it CAN be combined with Munchkin and all the sequels! And, of course, it
features the twisted humor of Steve Jackson and the wacky cartoons of John
STAR MUNCHKIN 2 THE CLOWN WARS
The Munchkins take to the stars - again!
Star Munchkin took the rules-bending, power-gaming, dungeon-crawling
insanity of the original Munchkin and put the whole thing in space, where the
monsters are more alien, the weapons more zappy, and the treasure - well,
there's still piles of treasure. Now Star Munchkin 2 brings the epic saga of The
Clown Wars to life, except with better acting . . .
Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like
the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do
it all with Ralph, the Wonder Dog, by your side. This set also introduces a new
card type: Rooms. Just open the door, and . . . "oh, noooooooooo . . . !"
The Clown Wars is a supplement; you will need Star Munchkin to play. Or you
could add it to a game of Munchkin (or any of the Munchkin family!) instead, or
mix them all together for a Munchkin-fest of truly mind-bending
Fly through the city. Smash the villains. Backstab your teammates and grab their
Munchkin has parodied the classic dungeon, the kung-fu warrior, the space
epic, and the creatures of the night. Now it's the superheroes' turn!
Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the
more Powers you can have. Battle dastardly masterminds, devastating monsters,
and invading aliens from the next dimension - from the wimpy Bucketman all the
way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the
Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe
can stand before you!
Super Munchkin is a stand-alone game, which (of course) can be combined
with other Munchkin games.
Designed by Steve Jackson and illustrated by John Kovalic, this one is
destined to RULE THE WORLD! Mwahahaha!
SUPER MUNCHKIN 2 THE NARROW S CAPE
There comes a time in every munchkin's career when he's taken on more than he
can handle, bitten off more than he can chew, gotten in over his head. So run
away! And laugh! It's time for - the Narrow S Cape.
With 112 cards to enhance your Super Munchkin game, The Narrow S Cape teems
with new villains like the contemptible Cheese Wiz, Gothzilla (with
earthquake-causing platform boot action!), and the Ratwoman. And lest you feel
overwhelmed by villainy, this expansion also features new items, new Powers and
a new Class: the Brain!
Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman
with the Trampoline! Survive the Two-Hour Monolog because you were Raised By
Armadillos! And flee from Shaenon K. Garrity's fearsome Foot and the
unfortunate, mind-controlled Too Much Coffee Man!
Super Munchkin 2 - The Narrow S Cape . . . the newest super-expansion for
the bestselling Munchkin series.
MUNCHKIN KILL O METER
Munchkins love it when the cards start flying. The best combats are the ones
where potions, monster enhancers, and other bonuses keep the levels bouncing up
and down! But keeping count can make your brain explode (which is all messy).
Now this handy gadget does it for you!
With the Munchkin Kill-O-Meter, whenever a card hits the table, you turn
the dials to keep track of your new total. Fiendishly simple. You can use it
with any flavor of Munchkin, including Munchkin Quest.
The Kill-O-Meter comes with two special bonus cards (one for Munchkin and
one for Munchkin Quest) - and since the dials can be read from either side, we
put munchkins on one side and monsters on the other. (And would you believe that
making it two-sided let us REDUCE the cost? Printers are funny!)
MUNCHKIN: Bag O Munchkins
That's right, now we've got Munchkin Dudes in six colors - the four colors found in Munchkin Quest, plus the purple and orange from Munchkin Quest 2 - Looking for Trouble.
The obvious thing to do is to keep the Munchkin pawns around for the day one is lost. But if you're truly evil - and your friends let you get away with it - you'll show the world just what a munchkin you really are by using these pawns in other games.
In Munchkin any time you are entitled to go up a level - or when you do something that WOULD earn you a level if you weren't already Level 9 - you may, instead, place a munchkin pawn in front of you. In any combat, you may
discard it for a 1d6 bonus. You may only have one in front of you at a time. Unless, of course, you "lose" these rules and tell the other players that you're allowed to have more. Six is a good number.
MUNCHKIN: Bag O Rainbow D6
6 dice that match the pawns in the +6 Bag o' Munchkins and +6 Bag o' Munchkin Babes, and the dice in Munchkin Quest.
They also match pretty rainbows.
All the dice have the Munchkin head in place of the 1.
Take their stuff.
MUNCHKIN BOXES OF HOLDING
Have you been going through half a dozen game boxes to dig out all your Munchkin cards?
How about getting it down to two special card boxes?
The Munchkin Boxes of Holding are sturdy cardboard, sized to hold 500 Munchkin cards apiece!
One is labeled Doors, and one is for Treasures.
Bonus: The set includes two new Munchkin cards that aren't available anywhere else!
MUNCHKIN 2 UNNATURAL ACTS
112 more cards for the game of killing monsters and taking their stuff. Play a
new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip
yourself with dread armor like the Spiked Codpiece. Recruit allies like the
Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of
course, the dread Unnatural Axe . . . and show them who's the greatest munchkin
Munchkin 2 Unnatural Axe is a supplement to Munchkin; you will need the
original game to play. Or you could add it to any of the other Munchkin game
sets instead. It'll work, and it'll be silly, and that's what we all want
MUNCHKIN 4 THE NEED FOR STEED
Munchkin 4 - The Need for Steed is the third expansion for the original Munchkin
- 112 more John Kovalic-illustrated cards for killing monsters, stealing
treasure, and backstabbing your fellow players. This set introduces Steeds, the
trusty mounts of legend . . . Oh, wait - this is Munchkin! So these Steeds
include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by
guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who
might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings,
who look quite a bit like Sidekicks from Super Munchkin, or Minions from
Munchkin Bites! Add these valuable characters to your retinue, use their special
abilities, and sacrifice them without a thought to save your own skin! Or,
better yet, kill somebody else's Hireling. That's the way a Munchkin does it!
Feel the need . . . The Need for Steed!
MUNCHKIN 6 DEMENTED DUNGEONS
Demented Dungeons brings a new twist to Munchkin. Now you can enter the
Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the
Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up
in the Dungeon of Unexpected Epicness - although it's hardly "unexpected," given
the name. Or all of them at once!
Each of the 20 double-sized Dungeon cards adds a new rule that affects the
entire party, and maybe the monsters too! Use the 16 Portal cards to jump from
one Dungeon to the next in your search for gold and glory.
Munchkin 6 - Demented Dungeons is an expansion for the classic Munchkin
set, and was designed by Steve Jackson and illustrated by John Kovalic.
MUNCHKIN 8 HALF HORSE, WILL TRAVEL
Centaurs and Lizard Guys!
These two classic fantasy races get the Munchkin treatment in Munchkin 8 -
Half Horse, Will Travel! Plus new Race and Class Enhancers: you can be Elite,
Legendary, or Elder! Go for all three . . . you'll need all the help you can get
when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread
In Munchkin Apocalypse, every possible natural (and unnatural) disaster has
happened. You are a rugged survivor in a world full of people - and things -
that want to kill you and take your stuff. So do it to them first!
And what's with all these seals running around? Don't they know the world's
about to end? You should keep an eye on that seventh one in particular...
168 cards, one six-sided die, and a rulesheet. This is a standalone game
that can also be combined with Munchkin and all its expansions.
It's the World of Dorkness!
The Munchkins are now vampires . . . and werewolves . . . and changelings.
Bash through the haunted house and slay the monsters. The OTHER monsters. You
can't slay your fellow munchkins, but you can curse them, send foes at them, and
take their stuff. Of course . . .
This is a stand-alone game, which (of course) can be combined with other
Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor,
Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .
So bring along your Coffin (+3!) and wield The Sword Of Beheading People
Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the
dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . .
MUNCHKIN BITES 2 PANTS MACABRE
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin
Bites! is no different. Thus were born . . . the Pants Macabre.
The World of Dorkness has been busy. Can you face the sonic stylings of Ten
Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the
Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice
Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new
Race . . . the Mummy?
In addition to the always awesome art from John Kovalic, we have two guest
artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates
from Hell. The jokes can be blamed on Steve Jackson.
It's got 110 shiny new . . . no, not shiny, dark! It's got 110 dark and
evil new cards, plus two blanks to create your own. And of course, like all
other Munchkin releases, this supplement is completely compatible with the
original Munchkin and all its supplements and spinoffs. Of course, since Pants
Macabre has powers, it will work especially well with Super Munchkin.
What is good in life?
To kill the monsters and take their stuff!
Conan - challenging the world, slaying monsters, defeating armies, laughing
in the face of death. He steals the treasure, spends it, and steals more. Conan
is THE Barbarian.
Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin
Conan, the new core set written by Steve Jackson and illustrated by John
Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the
Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict
raiders, and abominable monsters, and hear the lamentations of their
MUNCHKIN CONAN THE BARBARIAN
At last . . . the Munchkin meets the mightiest barbarian of all!
Based on the new movie, coming in Fall 2011, these cards let you wear the
Mask of Acheron or the Barbarian Booties . . . wield the Sword of Corin or the
Stygian Talons . . . and defeat the Sand Warriors, the hideous Dweller . . . or
Khalar Zym himself!
The backs of these cards match the original fantasy-based Munchkin set, but
Conan can kick monster butt in any Munchkin game! This is an expansion for
Munchkin. It is not a stand-alone game.
This is NOT a collectible or randomized set. Every Munchkin Conan the
Barbarian pack is the same as every other.
What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated (in full color!) by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria.
And, while they're laughing, you can steal their stuff.
MUNCHKIN FAIRY DUST
Meet the Sparkly Good Fairy. She wants all the munchkins to play nice, and she's
willing to bash heads to make sure they do. Play her way, and she'll bribe you
with Fairy Dust. Otherwise, you might end up fighting her instead. And if you
don't take her out, she'll be back again and again . . .
Fairy Dust is a 15-card expansion for classic Munchkin. It introduces the
Sparkly Good Fairy and her deck of Fairy Dust cards - extra rewards for
munchkins who are willing to help each other. (It's perfectly munchkinly to be
nice . . . as long as you get something cool for doing it!) Every card in the
set is full-color, with added glittery pink and silver Fairy Dust.
Munchkin Fairy Dust is fun whether you stick with the core Munchkin set or
play with all the expansions you can get their hands on. And at less than four
bucks, it's a no-brainer!
All packs contain the same 15 cards.
If you loved Munchkin . . . look out. Here they come again.
"I'm a Ninja with the Dragon Tooth Katana!"
"I'm a Monk with the Sai of Spleen Mangling. Fear my Drunken Monkey Kung
"I'm a Yakuza with a gun. Run away!"
The Munchkins are back! Now the game is chop-socky Hong Kong action. The
characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons,
and assorted bad guys from all the worst martial arts films you've ever seen.
Collect treasures and learn new styles to build up your character's powers. Kill
the monsters, take their stuff, and be the first one to 10th level!
Created by Steve Jackson. Munchkin Fu is completely compatible with the
entire Munchkin line.
MUNCHKIN FU 2 MONKY BUSINESS
Munchkin Fu won the Origins "Gamer's Choice Award" for the Best Card Game of
2003. How do you follow something like that? With more mooks, more mayhem, more
monsters, more munchkins, more monks - especially more monks - in Munchkin Fu 2
- Monky Business!
Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu, and the ever-perilous
Stomach Fu! Pick up dangerous new weapons like the Auspicious Ivory Gutting Hook
and the Tofu Tonfa. Garb yourself in the Hong Kong Sarong. Slay foes like the
Sex Gaki, Clamera, and Genghis Cong . . . and take their stuff!
The team of Origins-Award-winning designer Steve Jackson and mad cartoonist
Greg Hyland (Ninja Burger, Munchkin Fu) are back again for Monky Business. It's
got 110 evil and overpowered cards, plus two blanks to create your own. And of
course, like all Munchkin sets, it's completely compatible with the original
Munchkin and all its supplements and spinoffs, including Star Munchkin, Munchkin
Bites!, and Munchkin Cthulhu.
Now the Munchkins are spies . . . eliminating the opposition, playing with
self-destructing gadgets, and changing loyalties even faster than they change
Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians,
British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette
Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes,
from the pathetic Defective Defector, through the Interro-Gator and the Not So
Secret Police, up to the mighty Super Spy himself. And (all together now) . . .
Take Their Stuff!
You can play Munchkin Impossible by itself, or combine it with any number
of other Munchkin games for more shameless silliness.
It's the ultimate book of spells . . . the Munchkinomicon. But beware! If you
aren't munchkinly enough, the Munchkinomicon will slip away and find a more
suitable host. This set includes the Munchkinomicon and 14 of its deviously
cheesy spells, like United I Stand, Eldritch Cleaver, and Unnatural Compulsion.
This is an expansion for ANY Munchkin game. It is not a stand-alone game.
This is NOT a collectible or randomized set. Every Munchkinomicon pack is the
same as every other.
The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder!
Try out new classes like Alchemist and Witch. Join a faction to become an Eagle Knight or a Red Mantis Assassin. Arm yourself with the T-Bone Stake and theArmor of Insults. You’ll need them to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you’ll have to fight your way through all those goblins . . . and kill them and take their stuff.
Kill the monster, grab the treasure, stab your buddy. That's what it's all
about. Now, Munchkin comes to the boardgame, and it's a hit!
You'll build your dungeon, a room at a time, from 24 heavy, double-sided
tiles. Each shows a different room . . . some are good for certain characters,
some are bad. Fill it with monster standies and let your munchkins run amok!
Cooperate with the whole group, adventure with a partner, or strike out on
your own. You don't know what's behind a door until you open it . . . then
another room is added to the dungeon. Battle monsters for power and treasure, or
send them after your friends. Reach Level 10, and then get out alive if you can . . .
Designed by Steve Jackson and illustrated by John Kovalic, this boardgame
doesn't take itself seriously. Except for the loot - munchkins are always
serious about the loot!
MUNCHKIN QUEST 2 LOOKING FOR TROUBLE
Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 -
Looking for Trouble, you can find trouble with up to six players. More help
against the monsters! More friends to backstab! More competition for the loot!
Whoops, forget we said that last bit.
And now the dungeon has Traps. Axes and arrows, flames and falling rocks .
. . Maybe you can dodge. Maybe you can push your buddy in front of you.
Explore 18 new rooms . . . the Tomb Room! The Doom Room! The Chamber of
Horrors! If you survive, spend your gold at Ye Swankie Donjon Shoppe . . . or Ye
Cheape Donjon Shoppe, if you're not picky. Shake off those pesky monsters in the
Sun Room, and get healed at the Temple of Generic Niceness.
And new monsters! Flee the stomping power of Bigfoot! Fear the tiny terror
that is the Fright Sprite! Fight the sticky menace of the Gummi Golem! Plus more
weapons, scrolls, and potions to equip your character, new curses to inflict on
your fellow munchkins, and a new kind of passageway that lets you grab gold
Munchkin Quest 2 - Looking for Trouble was designed by Steve Jackson and
illustrated by John Kovalic, the troublemakers that brought you Munchkin and
MUNCHKIN QUEST PORTAL KOMBAT
Portals are magical gates between rooms. With the 24 Portal links and 10 new
cards in this set, you can move to the other side of the dungeon in the blink of
an eye - or stay where you are and throw potions across the board!
You can play this with just the original Munchkin Quest game or add in
Munchkin Quest 2 - Looking for Trouble for extra mayhem!
Kill the Living! Eat their Brains! Braaiiinns!
It's the sickest, silliest Munchkin yet! You are zombies, kicking down
doors and eating brains. The "monsters" you're attacking are people, some
helpless and some hazardous, with a few rogue zombies thrown in. The armor is
whatever you've blundered across during your lurching search for brains. So
bravely you'll go forth, with mousetraps on your feet and a bowling trophy
protecting your poor rotting head . . . to level up, or to die.
MUNCHKIN ZOMBIES 2 ARMED AND DANGEROUS
Shuffle and shamble your way to victory with 112 new cards for Munchkin Zombies.
Wield your Trained Attack Flies and your Prehensile Tongue against the Zombie
Gamer! Be the Rankest of the Rank and use the Power of SCIENCE against the dread
Survivalist. Gain a new power . . . Hungry . . . and play a new Mojo, the
horrible Patchwork Zombie! This is an expansion for Munchkin Zombies.
It is not a stand-alone game.
MUNCHKIN ZOMBIES 3 HIDEOUS HIDEOUTS
Nowhere Is Safe . . . From YOU!
You liked the double-sized "Dungeon" cards for classic Munchkin. So here
they are for Munchkin Zombies!
In Hideous Hideouts, these cards are places where the zombies can find more
yummy braaaaaains! Fort Deadly, the Creepy Isolated Cabin of the Dead,
Resurrecticon . . . you get the idea. And cards like Breach the Perimeter and
Walking in Circles will keep the band of hungry undead on the move as they hunt
for tasty, tasty survivors.
This is an expansion for Munchkin Zombies. It is not a stand-alone
MUNCHKIN ZOMBIES KILL O METER
The best Munchkin fights are the ones where everyone plays cards to keep the
levels bouncing up and down! But it can be hard to keep track. Now you'll never
have to stop and recount again!
With the Munchkin Zombies Kill-O-Meter, whenever a card hits the table, you
turn the dials to keep track of your new total. No braaaaaiiins required.
The Munchkin Zombies Kill-O-Meter comes with two special Munchkin Zombies
bonus cards . . . and since the dials can be read from either side, we put the
zombie munchkins on one side and their foes on the other.
MUNCHKIN: Bag O Munchkin Babes
That's right, now we've got both Munchkin Dudes and Munchkin Babes in six colors - the four colors found in Munchkin Quest, plus the purple and orange from Munchkin Quest 2 - Looking for Trouble. You can get six Munchkin pawns, like those found in the initial set, or six female Munchkin pawns (planned to appear in a future Munchkin Quest supplement, but ready to bash monsters for you now!).
The obvious thing to do is to keep the Munchkin pawns around for the day one is lost, or throw the Munchkin Babes into your Munchkin Quest box and use the correct pawn for whatever sex your character happens to be at that moment. But if you're truly evil - and your friends let you get away with it - you'll show the world just what a munchkin you really are by using these pawns in other games.
In Munchkin any time you are entitled to go up a level - or when you do something that WOULD earn you a level if you weren't already Level 9 - you may, instead, place a munchkin pawn in front of you. In any combat, you may discard it for a 1d6 bonus. You may only have one in front of you at a time. Unless, of course, you "lose" these rules and tell the other players that you're allowed to have more. Six is a good number.
MUNCHKIN DICE BAG
Be the despair of your gaming group with the Munchkin Dice Bag, an awesome item
with an awesome bonus (and the rule is printed right on the back). Fill it with
official Munchkin six-sided dice and watch your friends groan in frustration as
your Munchkin-head results turn failure into success.
MUNCHKIN PANIC SCHEDULED FOR A NZ SPRING/SUMMER RELEASE